Tuesday, 25 September 2012


Working on a paper review for TEI, "Interactive Hopscotch: A Digitally Enhanced Experience of Hopscotch Game",  I found out different works related to play that are very interesting in relation to exertion activities, interaction, digital environment, and the future of playgrounds (not only for children but also for the whole family, adults, elders, etc) increasing cooperative play and the relation between tangible play and digital play. 

On the other hand, it is very interesting how games that have been played for many decades such as Hopscotch has evolved and incorporated digital environment for the new generation, the digital native children, who being so used to digital environment find this 'classical play' more engaging and enjoyable. 


Also, it is quite interesting 'Interactive Slide' (Tobogan Interactiu), a project developed by Joan Soler-Antillon that was conceived for his Master Thesis "Analysis of Tempo in Users Activity" at the Institute for Audiovisual Studies in the Universitat Pompeu Fabra (Barcelona) and it uses a slide as the platform to incorporate digital rules and create a new game.

Some of these game are traditional games that incorporate the digital environment and new technologies to emphasize interaction and enable embodied nature. My question is how could we used theatrical bodily expression techniques and theatre play to create more enriching and self-expression  games using the digital technology as the environment?

I popped out with an idea from a Theatre Exercise Called "The Bench of Emotion". However, I am really interesting in the play of animal roles to facilitate children self-expression.

 My other question is how I could use these short of games to foster self-expression through play and digital games for sick children.

My ideas for possible future traditional-digital games are: 


Lappset Company

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